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Tiled Architecture – 2:1 Dimetric Projection

Tiles #0001-0004 grouped in the four camera angles.

Tiles #0001-0004 grouped in the four camera angles.

Camera 01 view of Tiles #0001-0004.

Camera 01 view of Tiles #0001-0004.

Camera 02 view of Tiles #0001-0004.

Camera 02 view of Tiles #0001-0004.

Camera 03 view of Tiles #0001-0004.

Camera 03 view of Tiles #0001-0004.

Camera 04 view of Tiles #0001-0004.

Camera 04 view of Tiles #0001-0004.

Photoshop screen-capture of a 2:1 grid with the tiles grouped in the 4 camera positions.

Photoshop screen-capture of a 2:1 grid with the tiles grouped in the 4 camera positions.

Tiles #0001-6
Photoshop screen-capture of a 2:1 grid with the tiles grouped in the 4 camera positions.

Tiles #0001-6
Photoshop screen-capture of a 2:1 grid with the tiles grouped in the 4 camera positions.

Futuristic architecture rendered in dimetric projection at 2:1 pixel ratio, with a 30° orthographic camera, for game integration. The 3D model ‘real-world’ square tile dimensions is 200m x 200m or 656’ x 656’. All illustration sets include the 4 square angles, rendered with the sun in a fixed position for a consistent look across the board.

This and other Architectural Tiles can be inserted in a Photoshop 2:1 grid, as pictured in the overall cameras image.

The plan is to integrate our existing futuristic designs in a consistent illustration format, as well as to add the associated 3D models.